Website powered by

Old Republic Havoc Trooper

I had a blast working on this model! This project gave me the opportunity to practice hard surface modeling in ZBrush. I purposely did everything in ZBrush so that I could also take the time to learn ZModeler. A few of the assets were sculpted and then retopologized using ZSpheres but for the most part everything was modeled with ZModeler. Needless to say, I am very proud of this model!

Final Render

Final Render

Final Turn-Around in ZBrush